Last part, and this is by no means supposed to be an exhaustive or "top" list of NWN2 campaigns, it’s just what immediately comes to my mind to get you started and if you want more, then check out the Vault in general and its NWN2 Hall of Fame in particular.Today we're shipping a hefty new patch️ for Neverwinter Nights: Enhanced Edition on Windows, macOS and Linux! You might consider expanding the height of the combat log if it's not comfortable for you, though I find I rarely have to scroll through it to check the rolls during play. In any case, you'll agree it's a neater layout than having the various info scattered around the screen. The console-style Target Portraits aren’t much use and you can safely stack them since you can only target one actor at a time. You'll also want to disable the useless and offensive Minimap (hit N after every start, another one of NWN2's irritating little bugs) and move the Quickcast menu more to the side, further clearing up your screen centre. What you've got there is most of the information and shortcuts concentrated on the lower part of the screen, left to right - Menu/Rest/AI buttons, Combat Log, friendly and hostile Target Portraits overlayed (you'll have to drag the latter in place during your first combat encounter), the default Horizontal Hotbar 1 above the Action Queue and the optional Horizontal Hotbar 2, and finally the Modebar.īetween the two Horizontal Hotbars, you've got 24 quickslots readily available, plus the multiple rows in the default bar for less used shortcuts, so you can go ahead and disable the Vertical Hotbars and free up screen space. ![]() Pictured below is my suggested layout (with Tchos’ HD UI mod in use), and I've definitely found it much more comfortable than the original. You can drag many of the panels around on your screen, and you really should, since the default layout isn't the most inspired. While NWN2's UI has a variety of mistakes and bugs weighing it down, it also has some great features, like the Quickcast menu and an excellent degree of customisation. So, realistically, get used to selecting your characters via portraits (Click/Shift+Click), Marquee or Function keys (if you hate simplicity).Īnother item you should give a little attention is your HUD configuration. The last thing to cover here is the bug I mentioned earlier with Take Control of Companion on Left Mouse Click – this works perfectly fine when you only have one character already selected, but if you have two or more, clicking a character in the game world will swap and issue a “go to” order. In that respect, if you’ve disabled Automatically Run Actions on Current Target as suggested, you can try lowering the Context Menu Delay under Interface to minimum for a snappier response, just keep in mind it makes it a little harder to clear target portraits. Sadly, this control scheme does not extend to summons, whom you cannot assume direct command of and you’ll still have to Order about (via context menu or hotbar shortcuts). The caveat here is that whenever you enter a new map or engage in conversation, you’ll revert to only having your leader selected, so remember to re-select the group afterwards. mouse button), so that you can quickly swap between ordering your current leader or your entire party, and you’ll get used to it faster than you think. This is also why you want to have Toggle Group Selection on an easily accessible keybind (e.g. ![]() It’s also worth pointing out that, even in Puppet Mode, your characters will still automatically move on to fresh nearby targets once the battle is joined, so you don’t have to micromanage each and every trash encounter. ![]() ![]() Oh, and ignore Character mode altogether.Īs for controlling your party, Puppet Mode gives you the reins entirely and you can forget about context menu orders and AI behaviours for your companions - they’ll move where you tell ‘em and attack what you tell ‘em and that’s it. The latter would be a better Infinity Engine stand-in, but its range from the party is too close for comfort and you’ve got an elevation bug to contend with as well. So how does this work? The Exploration camera’s going to be your main perspective and you’ll be using it for upwards of 70% of the time, both for movement and trash mobs, and you’ll be switching to the Strategy camera for more challenging encounters.
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